Welcome to the 2008 NKSA Fall Classic


Rules for the 2008 NKSA Fall Classic

FORMAT
4 Team Divisions - Two teams with most points play Championship match. Awards are presented to Champion.

5 Team Divisions - Champion determined by points. Each team plays all others in "round-robin" format. Awards presented to Champion.

6, 8 & 10 Team Divisions - The winners of each group will play in Championship match. Awards presented to Champion and Finalist.

POINT SYSTEM
Win = 3 Points; Tie = 1 Point; Loss = 0 Points

TIEBREAKING RULES
1. Head to Head. (Skip to #2 if more than 2 teams are tied.)
2. Goal differential (Maximum of 4 per game).
3. Fewest goals allowed in tournament.
4. Most goals scored in tournament, maximum of 4 per game.
5. Most wins by shutout in tournament.
6. Penalty kicks

(If required, teams must be available at the site of the semifinals or championship game 30 minutes prior to the scheduled start of that game or a forfeit may be given.)

NOTE: 6 and 10 Team Divisions: If the "tiebreaker system" has to be utilized, items 2 - 5 will first be calculated using matches played against common opponents of tied teams. If still tied, then items 2 - 5 will be calculated using matches against other opponents.

JERSEY CONFLICTS
In the event two competing teams have like-color jerseys as their primary jersey, the team listed first on the schedule shall be considered the home team and must change to an alternate jersey color. Referees will make the final decision on what they consider to be like colors.

PROTEST
Protests must be presented in writing within 30 minutes of completion of the protested game at Tournament Site Headquarters with a $100.00 protest fee.

CHECK-IN
Teams not checked-in Friday night must check-in one hour prior to first game. Teams registering Saturday must do so by 10:30 a.m. All players must have player cards and notarized medical release forms. Each team must provide a copy of their roster that is stamped by their state official which will be kept by the tournament staff. Out-of-state teams must provide travel permits. Guest players will need player passes, medical release form and a birth certificate along with an approved guest roster form. Up to three (3) guest players are allowed on teams U14 and below. Player cards will be checked by field marshals at game time and will be returned to the coach following each game.


TOURNAMENT RULES AND AMENDMENTS TO U.S.S.F. LAW
1. Player Eligibility
Players must be eligible for the age division in which they are competing according to USYSA rules and may play for one team only. USYSA player identification cards with pictures are required. Cards and rosters will be checked prior to each match and must be in the possession of the referee during the match.

2. Rules of Play
The Rules of Play shall be the "Laws of the Game" as published by F.I.F.A. The referee’s judgment with regard to the physical condition of the field and its acceptance for play, to the actual happenings and occurrences related to the conduct of the game and those prerogatives granted to him by the "Laws of the Games" shall not be challenged.

Law #3 - Substitutions, is amended as follows:
-Before a throw-in, in your favor or any throw-in when both teams have players on line waiting to be substituted.
-At the beginning of any period of play..
-Before any goal kick.
-At any time the official stops the game for injury (Both teams).
-After a goal is scored.
-To replace a cautioned player at the coach's option.

3. Match Length
U9 and U10 All matches are 25 minute halves.
U11 and above all preliminary matches are 30 minute halves.
Championship match is 35 minute halves for U13 and U14.
Half-time intervals will be five (5) minutes for all ages and may be less than five (5) minutes if games are behind schedule.

4. Forfeiture
A team is allowed a ten (10) minute grace period from the scheduled kickoff time before a game is awarded to its opponents. A minimum of seven (7) players constitutes a team. Only if less than seven (7) players are present is a delay in a kickoff to be allowed. Failure to complete a match, or a team leaving the field during play, will result in forfeiture. A forfeit will be scored as 4-0. For 8v8 format the minimum number of players is 6 and for 6v6 format the minimum number of players shall be 4.

5. Ties in Semi and Final Games
In the event of a tie in any of the championship matches, two five (5) minute over-time periods will be played to their completion. If the match is still tied, one five (5) minute golden goal period will be played. If still tied, the match will be resolved by penalty kick elimination, (F.I.F.A. procedures, as described in #6).

6. Penalty Kicks
In the event that penalty kicks are necessary, each coach will designate five (5) players from among those on the field at the end of the last overtime period. The penalty kicks will be taken in alternating rounds through the first five (5) players on each team unless one team gains an insurmountable advantage. If the match is not decided at the end of the first five (5) rounds, each coach will designate a player who has not taken a penalty kick, and the alternating kicks will be continued, one round at a time, until one team has an advantage at the end of a round. No player will be permitted to kick twice before all other players on the field have kicked once. Players not on the field at the end of the second overtime do not participate in the penalty kick elimination.

7. Player Ejection
Any player ejected from a game for violent conduct or serious foul play will be ineligible to participate in the remainder of the tournament. Any coach ejected from a game for any reason will be ineligible to participate in the remainder of the tournament. An ejected coach is required to leave the vicinity of the playing field and may not communicate with players by voice or hand signals. Violations will result in disqualification of the entire team from the tournament. A player ejected from a game may remain in the vicinity of the field unless ordered to leave by the referee. Failure to comply with such an order will result in disqualification of the player for the remainder of the tournament. Player pass of ejected player will be surrendered to Chief of Officials, who will retain possession of the player pass until the player has regained eligibility. For players ejected in the final game, the Chief of Officials will forward the player pass to the appropriate state administrator.

8. Parent Ejection
Any parent ejected from a game will cause the coach to receive a caution. If a second parent is ejected, the coach will also be ejected and ineligible for the remainder of the tournament.

9. Weather
If for any reason, including bad weather, the tournament cannot be completed, a winner will be declared in each bracket based on the point system and tie-breaker criteria outlined earlier in this document.
If that is not possible, the tournament director will, at their sole discretion, declare a winner based on any method deemed suitable not to exclude coin-flip.

10. General
Questions concerning these rules should be directed to the Tournament Director, who shall reserve the right to render interpretation or implement modifications which they feel are in the best interests of the tournament. All decisions of the Tournament Director will be final.



 

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